Implement hexagonal map and isometric game UI
This commit is contained in:
122
QWEN.md
Normal file
122
QWEN.md
Normal file
@@ -0,0 +1,122 @@
|
||||
# Project Context: hexo
|
||||
|
||||
## Project Overview
|
||||
|
||||
**hexo** is an educational game project - a clone of [DiceWars](https://www.gamedesign.jp/games/dicewars/). The project is in early development stage.
|
||||
|
||||
### Game Concept
|
||||
|
||||
A strategy dice game played on a hexagonal grid where players command armies of dice and battle to conquer territories.
|
||||
|
||||
### Core Game Mechanics
|
||||
|
||||
#### Map System
|
||||
- Generatable hexagonal grid map (20x20 cells)
|
||||
- Each cell can be either playable or blocked/impassable
|
||||
- Each field can hold up to 8 dice
|
||||
- Each player-owned field provides +1 supply unit to the player
|
||||
|
||||
#### Dice System
|
||||
- Standard 6-sided dice
|
||||
- Unit strength calculation formula:
|
||||
```
|
||||
F = (cnt-1) * full_dice + current_dice
|
||||
```
|
||||
Where:
|
||||
- `cnt` = number of dice on the field
|
||||
- `full_dice` = maximum die value (6)
|
||||
- `current_dice` = top die current value (1-6, calculated during gameplay)
|
||||
|
||||
#### Game Rules
|
||||
1. **Setup**: Multiple dice are placed on the map for each player at the start
|
||||
2. **Movement Conditions**: A user can move a unit if its strength > 1
|
||||
- When moving: strength-1 transfers to target cell, strength 1 remains on source cell
|
||||
3. **Combat**: When attacking a cell with enemy dice, both players roll:
|
||||
- **Attacker**: `F_attack = rnd(F-1)` (random value less than original strength minus 1)
|
||||
- **Defender**: `F_defence = current_strength` (full field strength)
|
||||
- **Victory**: If `F_attack > F_defence`, attacker wins; otherwise defender repels the attack
|
||||
- **On Victory**: Attacker leaves strength 1 on source cell, transfers `F_attack-1` to target
|
||||
- **On Defeat**: Defender retains `F_defence - F_attack` (minimum 1)
|
||||
4. **Supply Phase**: After all players have moved, each receives supply:
|
||||
- `S = sum(Cell)` where Cell = supply value from each player-owned cell
|
||||
- Maximum per cell: `8 * full_dice` (48 dice points)
|
||||
- If all cells already have maximum strength, no supply is added
|
||||
|
||||
## Directory Structure
|
||||
|
||||
```
|
||||
hexo/
|
||||
├── README.md # Game specifications and rules (in Russian)
|
||||
├── QWEN.md # This file - project context for AI assistance
|
||||
├── .gitignore # Git ignore rules (Python-focused template)
|
||||
├── jsdom-pkg/ # Local copy of jsdom library
|
||||
│ └── package/
|
||||
│ └── lib/
|
||||
│ ├── api.js # Main jsdom API entry point
|
||||
│ └── jsdom/ # jsdom core implementation
|
||||
│ ├── browser/ # Browser emulation (Window, parser, resources)
|
||||
│ ├── living/ # DOM living standard implementations
|
||||
│ ├── generated/ # Auto-generated Web IDL bindings
|
||||
│ └── ... # Various DOM/CSS/SVG/XHR implementations
|
||||
└── node_modules/
|
||||
└── jsdom/ # Installed jsdom dependency
|
||||
```
|
||||
|
||||
## Technology Stack
|
||||
|
||||
- **Runtime**: Node.js (inferred from jsdom usage)
|
||||
- **Core Library**: [jsdom](https://github.com/jsdom/jsdom) - JavaScript implementation of DOM and HTML standards
|
||||
- Provides browser-like environment for server-side JavaScript
|
||||
- Enables DOM manipulation, event handling, and web API emulation
|
||||
|
||||
## Development Status
|
||||
|
||||
**Early Stage**: The project currently contains:
|
||||
- Game design documentation (README.md)
|
||||
- jsdom library setup (both local copy and node_modules installation)
|
||||
- No main game source files yet
|
||||
|
||||
## Building and Running
|
||||
|
||||
> **TODO**: Build and run commands are not yet defined. The project is in initial setup phase.
|
||||
|
||||
Expected setup once development begins:
|
||||
```bash
|
||||
# Install dependencies
|
||||
npm install
|
||||
|
||||
# Run the game (TBD)
|
||||
npm start
|
||||
|
||||
# Run tests (TBD)
|
||||
npm test
|
||||
```
|
||||
|
||||
## Development Conventions
|
||||
|
||||
> **TODO**: Coding standards and testing practices are not yet established.
|
||||
|
||||
### Inferred Practices (based on jsdom usage)
|
||||
- JavaScript/TypeScript expected for implementation
|
||||
- DOM-based rendering likely planned (given jsdom inclusion)
|
||||
- Game logic will need to implement:
|
||||
- Hexagonal grid generation
|
||||
- Dice mechanics and randomization
|
||||
- Turn-based combat system
|
||||
- Player state management
|
||||
|
||||
## Key Implementation Areas
|
||||
|
||||
When development begins, focus on these components:
|
||||
|
||||
1. **Map Generator**: Hexagonal grid creation with passable/impassable cells
|
||||
2. **Dice Engine**: Randomization and strength calculation
|
||||
3. **Combat System**: Attack/defense resolution logic
|
||||
4. **Game State**: Player turns, unit positions, victory conditions
|
||||
5. **UI/Rendering**: Visual representation of the game board
|
||||
|
||||
## Notes
|
||||
|
||||
- The `.gitignore` file appears to be a Python template and may need to be updated for a JavaScript project
|
||||
- The `jsdom-pkg` directory contains a local copy of jsdom, possibly for offline development or custom modifications
|
||||
- Game rules are documented in Russian in README.md
|
||||
Reference in New Issue
Block a user